Taming Java Threads
Author: Allen Holub
A multithreaded application is one that appears to be doing two things at once; it is the key to taking full advantage of the Java language. In this book, Java expert Allen Holub takes you step-by-step through the key issues related to multithreaded programming. In order to write a real multithreaded application in Java, programmers need to supplement knowledge of the basic functionality of the language with both an in-depth understanding of how threads work and a significant library of helper classes. This book provides both: it explains how threads work and the problems that arise in multithreaded programs, and it implements a full-blown threading package that can be used to implement real multithreaded programs. It is also ideal for those writing Java applications based on AWT and SWING since a correct understanding of multithreading is vital for graphics intensive programming.
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3ds max 8: From Modeling to Animation
Author: Boris Kulagin
Designers and animators will learn skills from modeling a still life scene to animating photorealistic and fantasy characters in a variety of organic and mechanical backgrounds in this resource guide to 3D animation. Each lesson allows users not only to master the basic techniques of working with 3ds max, but also to create a professional project. Comments and tips at the end of each lesson advise on improving final products and avoiding common mistakes. The CD-ROM contains all files necessary to accomplishing the lessons in the book: intermediate and final versions of all projects and scenes; images, maps, and clips in AVI format; and free plug-ins and scripts.
Table of Contents:
Chapter 1: Still Life with a Rose1.1
Modeling a Vase
1.2 Modeling a Rose
1.3 Modeling the Environment
1.4 Tuning Materials and Lights
1.5 Rendering
Chapter 2: Sea Dragon
2.1 Modeling the Dragon's Body
2.2 Creating and Assigning Materials
2.3 Skinning
2.4 Modeling and Animating an Attitude
2.5 Inserting the Dragon into a Photo
2.6 Rendering
Chapter 3: Martian Rally
3.1 Modeling a Jet Vehicle
3.2 Modeling the Landscape
3.3 Animating the Vehicle
3.4 Special Effects
3.5 Rendering
Chapter 4: Additional projects
Appendixes
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